Long range hovercraft from Guam, as well as local hovercrafts land and take off from Nakagawa Airport. ( illustration by Snezhan Bodurov).
Hovercraft landing at Agrihan airport (concept and rendering by Snezhan Bodurov).
Agrihan airport, nestled in a tropical forest, was designed to also serve as a transportation hub for watercraft.
Taxi hovercraft emerging from the lower level of the Airport lower level. The airport was designed to move hovercraft to the lower level using platform elevators. The tarmac tile a hovercraft was parked was part of this elevator, moving hovercraft to the lower level. (Snezhan Bodurov)
Artwork used for the airport explosion that Jeff Philips can prevent by helping dispose of the bomb in time. Pay attention to the Humans First pamphlet in the garage scene opening the Bot Colony - this is Bjorn Forsberg's organization. Humans First was inspired by labour unions vilifying robots - called the workers' worst enemy in section viii of Prologue [Diversification]. Airport design by Snezhan Bodurov, mood painting by Henry Fong.
Original robot fused to kiosk design by Snezhan Bodurov. Tina, who does the biometric authentication of Jeff Philips, is an evolution of this design. It's interesting to note that we came up with this design in 2007 - it was adopted for Arthur, the bartender in Passengers, played by Martin Sheen. Arthur travels on a rail, like Mike, the baggage bot in the Arrival episode.
Early prototype of a taxi hovercraft by Snezhan Bodurov. Bjorn Forsberg leaves in the Airport using a more evolved model, with doors opening and closing vertically.
Direct hovercraft control by the player was initially anticipated in Bot Colony. Eventually, we went the road of voice control, to keep things simpler (cockpit design by Snezhan Bodurov).
First design for a robot's cognitive emotive avatar, intended to give feedback to a human interlocutor about the robots understading and the quasi-emotions it experiences during conversation. This design accomodates 10 congitive emotional states. The avatar would be displayed on the interlocutor's PDA or on a surface embedded in the robot [Armory, #12]. (Sketches by Tapaani Knutila).